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UDK Environment - Deadspace Hallway






Personal project I created completly from scratch in UDK. I created all models, textures, particles/fx, & shaders. The scene was inspired by a hallway concept by Ariel Alvarez. Much of the visual language was barrowed from the Deadspace universe but most of the prop design/concepting was done by me.

Low Poly Game Scene.




Entire scene tri count: 2841. Model was created based off a concept done by Randy Briley at Griptonite Games (formerly Amaze Entertainment). All textures were hand painted.

Hand Painted Tiling Textures





I created these textures for an indie game which was never released. They are completely hand painted in photoshop. No photos were sourced to make them.

In Game Scene - Boeing 737 Interior.




I created this scene for The Boeing Company as part of my work at ESAL. All of the lighting/textures was hand painted with the exception of the seat cushion pattern. The screenshot was taken inside Torque Game Engine.

In Game Asset - Boeing 737




I created this model for the Boeing company as part of my job working at ESAL. All screenshots were taken from inside Torqe Game engine. The model is about 13,000 triangles.

In Game Model - Boeing 737




I created this model for the Boeing company as part of my job working at ESAL. All screenshots were taken from inside Torqe Game engine.

In Game Model - Alien Structure




Created for an indie game which was never released. Total tri count: 682.

In Game Model- Boeing C17




All screenshots are in game. I created this model for The Boeing Company as part of my work at ESAL. It was used in both a real time simulation & in a real time cinimatic inside Torque 3D.

In Game Model- Boeing Scan Eagle




All screenshots are in game. I created this model for The Boeing Company as part of my work at ESAL. It was used in both a real time simulation & in a real time cinimatic inside Torque 3D.

In Game Model: Skyhook System (Scan Eagle Recovery System)




All screenshots are in game. I created this model for The Boeing Company as part of my work at ESAL. It was used in both a real time simulation & in a real time cinimatic inside Torque 3D.

Personal Project - Flying Car (WIP)




A personal project inspired by the taxi in the movie The Fith Element.

Work In Progress Envinronment




A scene I am currently working on as a personal project. This is the latest test render. I still have a lot of work left to do. More assets will be added as well as some tweaks to the composition and corrections to the lighting.

In Game UI Design





I created this GUI for The Boeing Company as part of my work at ESAL. It was used for an internal application developed ontop of Torque Game Engine. I was tasked with completely re-designing the entire interface from scratch. This image reprsents a few components of the UI that were released publicly by Boeing.

Other Projects & 2D Work




This is a miscellaneous collection of personal projects including creatures designs, illustrations, and sketches I have done in my spare time.