Resume UDK Environment - Deadspace Hallway
Personal project I created completly from scratch in UDK. I created all models, textures, particles/fx, & shaders. The scene was inspired by a hallway concept by Ariel Alvarez. Much of the visual language was barrowed from the Deadspace universe but most of the prop design/concepting was done by me.
In Game Scene - Boeing 737 Interior.
I created this scene for The Boeing Company as part of my work at ESAL. All of the lighting/textures was hand painted with the exception of the seat cushion pattern. The screenshot was taken inside Torque Game Engine.
In Game Asset - Boeing 737
I created this model for the Boeing company as part of my job working at ESAL. All screenshots were taken from inside Torqe Game engine. The model is about 13,000 triangles.
In Game Model - Boeing 737
I created this model for the Boeing company as part of my job working at ESAL. All screenshots were taken from inside Torqe Game engine.
In Game Model- Boeing C17
All screenshots are in game. I created this model for The Boeing Company as part of my work at ESAL. It was used in both a real time simulation & in a real time cinimatic inside Torque 3D.
In Game Model- Boeing Scan Eagle
All screenshots are in game. I created this model for The Boeing Company as part of my work at ESAL. It was used in both a real time simulation & in a real time cinimatic inside Torque 3D.
In Game Model: Skyhook System (Scan Eagle Recovery System)
All screenshots are in game. I created this model for The Boeing Company as part of my work at ESAL. It was used in both a real time simulation & in a real time cinimatic inside Torque 3D.
In Game UI Design
I created this GUI for The Boeing Company as part of my work at ESAL. It was used for an internal application developed ontop of Torque Game Engine. I was tasked with completely re-designing the entire interface from scratch. This image reprsents a few components of the UI that were released publicly by Boeing.